Sample Sidebar Module

This is a sample module published to the sidebar_top position, using the -sidebar module class suffix. There is also a sidebar_bottom position below the menu.

Sample Sidebar Module

This is a sample module published to the sidebar_bottom position, using the -sidebar module class suffix. There is also a sidebar_top position below the search.
Latest News

Update 0.4 has completed testing and is stable enough for public release on the Default branch.


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Thank you to all the folks who tested MANY iterations of this update. Saving the sim from a "live" state involves storing a BUNCH of data for each moon, planet, ship, satellite, etc., etc. I'm certain there are some items that may have been missed; or will need to be added as new features continue to be introduced. However, the worst offenders seem to have been dealt with....

====== Current Version: eAccess 0.4.01.3: ======
Fixed: CAREER -- Cargo bays would sometimes not save the proper room ID, thus causing unwanted behavior after career load, and a CTD when saving the career later
Fixed: CAREER -- Overwriting a career could sometimes cause a CTD
Fixed: CAREER -- Overwriting a career could sometimes cause bindings and/or settings to be lost
Fixed: CAREER -- The EVAS suit was not being loaded correctly after career reload
Fixed: STC -- Pausing the sim could cause some action timer values to freak out
Fixed: LSS -- Pausing the sim could cause room pressure values to freak out
Fixed: CAREER -- CTD at reload if player was docked to a station other than the career-starting station
Fixed: FCS -- core temperatures were not restored properly after career reload
Fixed: CAREER -- OPS satellites were not tracking properly after career reload
Fixed: CAREER -- ships would sometimes collide during initialization after career reload
Fixed: WTC-- sensor display was not picking up any targets after career reload
Fixed: LENR -- was not providing proper power after career reload
Fixed: FCS -- was not providing proper power after career reload
Fixed: MTS -- if burning when career was saved, it would shut down at career reload
Fixed: NAV -- the NAV display would would not be scaled properly (in planetary zoom mode) after reloading a saved career
Added: CAREER -- corrupted career will no longer cause a CTD. Instead, a message will be displayed asking you to create a new career (temporary until all career corruption bugs are found and fixed)
Fixed: CAREER -- functionality requiring proper ship classification (such as STC handling) was not working properly after reloading a saved career
Fixed: CAREER -- on repreated reloads, ships would slowly displace from their saved positions
Revised: UI -- spaces are now entered as "_" for first and last names, and call signs. These are converted to spaces when the career is saved (avoids UI CTD)
Fixed: CAREER -- often, when attempting to save a career more than once per session, the Fleet.ROG save file would be corrupted
Fixed: SHIP -- sometimes, the seat would be saved in a position that would prevent sitting in it after reload (temp until RogSys can load the player already seated)
Fixed: UI -- sometimes, in career mode, returning to desktop would return to the Main UI instead
Fixed: SHIP -- ship systems that were initialized at save were having to re-initialize at reload
Fixed: MES -- REV THRUST setting was lost at reload
Fixed: MTS -- REV THRUST setting was lost at reload
Fixed: ECS -- HV and UTIL buses would lose power input at reload
Fixed: MTS -- would lose valid fuel source at reload
Fixed: FCS -- would lose valid consumable sources at reload
Fixed: LENR -- would lose valid fuel source at reload
Revised: UI -- When the Career Create page opens, the "Copy BOTH" option is selected by default (so prior controls and settings are not accidentally lost)
Fixed: UI -- blank first name, last name, or call sign COULD cause a crash when creating a new career
Added: UI -- checks for invalid characters in career file name in an attempt to catch unintended naming conflicts
Prevented: UI -- an odd bug with the UI engine where, if you enter a space as the first character of a text box, the UI engine will crash, thus crashing RogSys. This change is solely meant to prevent a CTD until a proper fix is available
Fixed: CAREER -- potential crash bug when trying to resume a saved career immediately after starting that career
Fixed: CAREER -- Large galactic cluster size was causing a CTD immediately after creating a new career
Revised: CAREER -- adjusted galactic cluster size initialization values
Fixed: CAREER -- potential bug with generated career file names
Fixed: CAREER -- issue that was causing the selected starting funds to not be properly saved when creating a new career
Added: FILE -- new DefinedSystems.ROG file. Allows for custom star systems to be added to the random galaxy generator. Use these systems with scripted single-missions, (campaigns -- NYI), or if a specific player-start location is desired
Added: FILE -- new Factions.ROG allows for the definition, and starting conditions, of all the factions that will be active for a specific MOD
Added: CAST -- preliminary code that allows a player to create a new avatar (which currently also creates a new save game and all its relevant components)
Added: GALAXY -- re-introduced galaxy generator code and updated to work with newer galaxy data storage
Revised: GALAXY -- cleaned up celestial body data containers
Revised: FILE -- updated PlanetTypes.ROG for use with new galaxy generation code
Revised: ECO -- sellable items can now be tagged as "special". These can be linked to specific planetary types so that they can only be produced on certain planets
Revised: ECO -- certain RESOURCE-based sellable items can now be linked to gamecode defines
Revised: GALAXY -- low-resolution air density and drag code has been updated and refined to work with revised galaxy generation code
Added: UI -- career management code (create, switch, delete, and resume)
Added: UI -- new "career" gizmos added to front-end UI
Added: FILE -- ConfigData.ROG now stores information regarding last-played career
Added: FILE -- Components.ROG (career save data) now stores the current states of all stand-alone components (such as batteries)
Added: FILE -- Fleet.ROG (career save data) now stores the current states of all ships
Added: FILE -- CareerData.ROG (career save data) now stores specific information for each career
Added: CAREER -- functional code to create all required elements for a new career
Added: CAREER -- functional code to save states for celestial bodies, ships, and ship components
Added: CAREER -- functional code to resume (load) a previously saved career
Fixed: GALAXY -- initialization code was preventing celestial bodies from loading to their previous locations
Fixed: LSS -- errant load data was causing all atmosphere to be dumped immediately after a career was resumed
Fixed: COMMS -- errant load data was causing the ship to think its receiver was damaged, thus prevention COMMS reception
Fixed: VMS -- errant load data was causing the VMS to not render the celestial display
INTEL HD -- possible fix for shader compile issue that was preventing proper rendering with Intel HD
Removed: MISSIONS -- "Test Sandbox" single mission no longer required
Revised: UI -- slighty increased size of MOTD display
Revised: UI -- Updated Credits screen

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